Animal Crossing: New Horizons
Nintendo
Switch
2020
7/10
Animal Crossing is a series that's still somewhat new to me. For anyone not familiar, Animal Crossing is a game that can basically be boiled down to "neighbor simulator." It's sort of like The Sims, but you only control one character and don't have any basic needs to meet. You just go around decorating your home, talking to your neighbors, doing favors for them, catching bugs and fish for money, and quite a bit more. It takes place in real time, meaning a full day in-game is 24 hours. Once you get close to 10pm, the shops close, different bugs start to come out, and all your neighbors go to sleep for the day. Over the years, they've changed up the formula a little bit. Originally, it was a game where you just lived in a town, going day by day, just doing whatever. It's still pretty much the same, but nowadays, they give you complete control over the town. You can put in ordinances, you can build new monuments and buildings, and in this newest one, you can even terraform the environment. My first game was New Leaf from 2013, which I enjoyed thoroughly with my friends with all the new content and minigames to partake in. It kept us busy for a while, but Animal Crossing is a game that I tend to pick up and play for months at a time... and then never really touch it again. Once you get your town the way you like it, it feels like there isn't much left to do. That's just me though, many people seem like they could play this game forever. Though after 7 years and 2 console gens later, people were ready for a new Animal Crossing game. New Horizons was slated to release in 2019, but then was delayed to ensure the quality. The game came out in March of 2020 right at the start of the pandemic, giving a cozy game to quarantine with.
At first people really liked this game. It was just more Animal Crossing. Although this time around, there was a bit of an annoying start. You and 2 villagers team up with Tom Nook to cultivate a large island into a paradise. While Tom Nook builds the houses, you can only do so much per day, since he needs a whole day to complete it. This was most likely a tutorial to ease people in, but it can take a few real-life days to get everything going. Once you get all the basics, it's classic Animal Crossing with a few small twists. There's a new crafting system that allows you to make tools, furniture, and other nice decorations. For the most part, the crafting system is cool. However, using your tools too much will cause them to break, meaning you have to craft them again. You can upgrade your tools to give them a longer lifespan, but even then, they still break pretty easily. You can customize your tools to counteract this, "resetting" the amount of times you've used them, but you have to pay in-game money to do that. Aside from that, there's also a new point system called "Nook Miles," which give you daily tasks to complete or just general achievments. With Nook Miles Points, there's a special catalog you can order from where you can get exclusive items to decorate your island or to get new crafting recipes. You can also buy "Nook Miles Tickets," which allow you to go to random little islands to gather resources or invite new villagers to live on your island. If you're artistic, you can design your own clothes as well. If you have Nintendo Online, you can also download custom clothes made by other players if making them isn't your thing. All of this leads to getting more out of the game than I feel you normally would with Animal Crossing.
As time went on though, it was apparent that the game wasn't quite finished yet. It wasn't buggy or broken or anything, but it was missing a lot of core features that were present in most of the previous games. Either that, or there were a few confusing design choices that were really inconvenient and didn't make sense at the time. For example, everyday you get a traveling merchant that sells something different, like one that sells shoes, or one that sells rugs, and so on. Thing is, there seems to be no daily schedule or pattern to these merchants. This means it can be a looong time before you get a merchant you're looking for. Nintendo later added "free content updates," adding a lot of these missing features or fixing these design problems. Weirdly, they seemed to advertised it as though they were doing it out of the kindness of their hearts when it was stuff that should've been there to begin with. On top of that, they never brought back the multiplayer minigames from New Leaf, making the multiplayer experience a bit lacking. After a long while, they actually started adding some new content, like the ability to grow and harvest crops and cook food. There was also a paid DLC which let you design the houses of around 400 characters and adds boatloads of new decorations, keeping you busy for a while. It's possible (in fact, very likely) all of this was delayed by the pandemic, but at the end of everything, I feel they should've delayed it a bit more. If you buy the game now, you'll get a full, satisfying experience. If you bought it on day one though, it was a bit of an on-and-off slow crawl to gain access to features both old and new.