Projects
A few small projects that I've done over the years! Primarily art and coding.
A few small projects that I've done over the years! Primarily art and coding.
Some characters I made for Dr. Robotnik's Ring Racers, a tough-as-nails Sonic racing fan game.
Features the following characters:
• Courage from Courage the Cowardly Dog
• Impmon
• Puyo Stack from Puyo Puyo Tetris
• Jobski from Part Time UFO
You can download them on the SRB2 Forum!
A few custom characters I've made for Castle Crashers after they launched the Painter Boss Paradise DLC.
Features the following characters:
• Dee (my own character)
• Dr. Fetus from Super Meat Boy
• Greed from The Binding of Isaac
• Line Rider from Line Rider
Pick them up at my Steam Workshop!
As an artist, I often get art block (lack of inspiration, no ideas, etc). I decided to make a random character generator to help solve that! In all previous versions, it just printed to the output. However, I thought maybe some people would like to use it too, so I added UI in my latest version. There are 3 tabs: the Generate tab is where you generate the character by clicking a button. You'll get a somewhat basic description. The Lists tab is where you can add or subtract words or entire aspects from being generated. The Preference tab right now only deals with height/weight, where you can specify if you want numbers or a text description. It's a very basic program and I'd like to add more in the future as I learn. Expect some minor issues, but nothing significant. Use it to make a fursona, a DnD character, an NPC, or whatever you want!
I first started playing Roblox in 2008. It's mainly why I got into programming in the first place. It was a fun way to combine my drawing skills and make something fun of it! If you've only recently become aware of Roblox, it's absolutely nothing like it used to be. Most games back then were extremely simple and people had to re-invent game genres in Roblox's game engine from scratch. Polyhex was a pioneer of the 3D platforming / collect-a-thon genre of Roblox, and thanks to their effort and open-source kits, anyone could make a "Roblox Adventure" game. I used their kits frequently and eventually learned how to make my own systems from scratch (though I sometimes use parts from theirs').
These are places that I've been coming back to work on, on-and-off, for about 10 years now. Sometimes I get a burst of inspiration to add something new and cool. Overall, they're very basic and don't have any fancy movement options; just default Roblox platforming. One day I'd like to make a fun movement system. As of now, these games are not interconnected and they do not save your progress.
Recently, I made a system similar to Mario Sunshine's Blue Coin system. You get 1 token for every 5 trading cards you find. Each card has a piece of significant Roblox games or history on them!
Check it out on my Roblox profile here! Unfortunately, only the first 3 levels are available at the moment.
This is another Roblox project that my friends and I ocassionally come back to work on. Around 2012, we used to play a popular "Hide and Seek in XL Spaces" game where we only needed to pay attention to the game about half the time. Once the creator got banned from Roblox, the game got a bit boring due to a lack of updates, and eventually exploiters took over. We decided we should make a new Hide and Seek hangout place, so we made this one! As of writing this, there are currently 10 maps to play on. Most of the maps were built by me, but we each built 1 of our own maps and collaborated on a few others. Some maps are based on popular Roblox games.
This was a game that was mostly coded by my friend Oozlebachr. I added a few more features, shop items, and more maps later on. Some maps were built by my friends RockyDraggy and MyGame43.
Try out the game here!
There's a website called Backloggd that's basically Letterbox but for video games: a website where you can leave reviews, curate specific lists, or keep track of games you want to play. I like to use it sometimes, though I often find some of the more obscure games I've played don't have covers. To pay tribute to them, I've made a few custom covers and uploaded them to the website to make them stand out a bit more. Here are a handful I've made below!
For full disclosure, I often trace assets from said games when making these covers. This to keep them as authentic-looking as possible.