Simple doodle of Boko and Clawdia. Really love how Clawdia came out in this one.
An original RPG enemy design done for someone who was trying to scam me lol
Same as the crab above.
Dee as a brownie pie made for a restaurant collab.
The first "DLC" course for Dee's Grand Prix, based on Clockwork Wumpa from Crash Nitro Kart. Race through Rooty's Float Factory as you go through higher and higher rooms until you get to a big jump at the end of the track.
My Super Mario Maker 2 code, go play my mediocre levels!
Apparently my first digital piece of Sonja. I wanted to do an art challenge in October but didn't have the energy so I just decided to add one thing to this drawing everyday. I thought it would take all month but I finished after like 10 days.
Sonja storming Normidir's castle to take out all his minions.
Same explanation as above but with a different scene. Just Dee and his friends celebrating Halloween.
A spooky level concept piece for Maple & Cobbler. Don't look back.
A friendly sparring match between Plum and Benny. Seems like a lot of people noticed One Ton Bun was fighting at their local gym and a crowd gathered.
A Meet 'n Greet set up by Clawdia at her restaurant, with Poupon posing as Santa. Why is his elf taller than him? Because it's silly and cute.
One of the first level concepts I made for Maple and Cobbler. A hot spring located on the top of a large plateau in the middle of a gigantic glacier. The big rabbit wizard serves as an easy miniboss.
A crude attempt at pixel art. I like how it came out, but it's clear I didn't know the Rules of Pixel Art at the time.
Just a doodle of my priestess lady, Eve.
The final track I designed for Dee's Grand Prix at the time. Shamelessly ripping off Hot Air Skyway from CTR. By this point I was nearly out of time, so I'd also like to revisit this one and make it a bit more original some time.
The sixth track I designed for Dee's Grand Prix. Vaguely based on Cortex Castle on CTR. I was running out of time when making this one, so it looks a little stiff. I'd like to revisit it at some point. I also wanted a character based on each track, and this track led to the creation of Sonja.
The fifth track I designed for Dee's Grand Prix. A monastery located high in the brutally snowy mountains. Many monks come here to meditate and train their spiritual senses. Due to capitialsm, they rent the monastery out as a race course to keep everything running.
The fourth track I designed for Dee's Grand Prix. Based on a Roblox track I made back in like 2009. Duck and weave through Dooey's giant garden, with a small castle section and over a little pond.
The third track I made for Dee's Grand Prix. An abandoned movie set in the middle of a desert. Aside from some squiggles, tends to be a very standard course. Would like to go back and rework it at some point.
The second track I made for Dee's Grand Prix. A track that takes place high in the trees. Vaguely based on a race track I made in Roblox in like 2009. It's populated by giant bug people who are tired of living in the city.
A game concept I'd absolutely want to make one day is a kart racing game like CTR or Mario Kart. In college, I designed a very, very light design document for the game for my capstone class. The document featured pictures and explanations of tracks, characters, NPCs, game mechanics, features, and more. Every once in a while, I like to add to it.
This was the first track I designed for it, Honeyhive Mines. A late-game track with lots of twists and turns for drifting. Also lots mine carts to avoid. The race starts on the outside of a giant beehive and goes further and further down the honey mineshaft.
The first digital piece I made of Maple and Cobbler. Had the idea of making a buddy-duo platformer like Banjo-Kazooie, witch a Tree Kangaroo and a Bee. I still don't have much in terms of a story planned, but it's mainly just for funsies.
My DeviantArt ID, often recycled in other places.